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Post by Chris on May 14, 2008 23:40:24 GMT -5
T & C: C SMB 3: A+
I'm glad everyone likes my work, it encourages me to make more.
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Post by NintendoNerds on May 15, 2008 7:15:17 GMT -5
Got it, thanks Ninja. T & C coming right up... Yes, these are some of the most in-depth reviews I have read for games. Most of the reviews I ever come across online are short, incorrectly formatted, etc. You and Powerfullove have a way of painting a colorful picture for the readers. Powerfullove, GHIII and Wii Sports are next in line
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Post by Chris on May 16, 2008 14:20:01 GMT -5
Pilotwings(SNES)
Pilotwings is a flight simulator that was a launch title for the Super Nintendo. In this game, the objective is to progress through lessons using various flying apparatuses in order to earn the Pilot Wings. Pilotwings used Mode 7 technology to create a 3-D effect that was groundbreaking at the time.
Each lesson consists of challenges involving up to four flying machines. Generally, these challenges entail either flying through or touching objects, and then landing. You are then judged on a number of criteria, and are then given an amount of points based upon your performance. Each event can have a maximum of 100 points. Each lesson has a set amount of points needed to move along to the next lesson. The first few lessons are very basic, introducing each apparatus. Later on, weather comes in to play. Snow, rain, wind, and even nighttime await the player near the end.
The easiest apparatus to fly is the light plane. It is introduced in the first lesson and is the only one to appear in every lesson. Usually, the objective is to fly through rings, but in the later levels you will be asked to fly through arches on the ground. You will also land the plane. The aspects that can be controlled are the speed of the plane, the nose pitch, and the angle of the wings. In order to land, the pitch can't be overdone and the wings obviously can't touch the ground. If you mess up or attempt to land outside the runway, you will crash. The light plane event is usually scored on these four categories: Rings/Arches(graded on how many are flown through), Time(complete the event in a set time limit for the points), Angle(graded on how straight the wings are on landing), and Accuracy(graded on how close you land to the center of the runway.)
Skydiving is the second hardest event,and it is also first introduced in the first lesson. Your objective is to freefall through some rings, and then land on a predetermined platform. When freefalling, you can lean forward or backward to move through the air. Once you get down to 1000 ft., you can manually open your parachute at any time. You will safely land as long as you open your parachute. Landing accurately, however, is somewhat difficult. This event is graded on three categories: Accuracy(graded on how close you land to your target), Ring, and Speed(graded on how fast you complete the event.)
Introduced in the second lesson, the Rocketbelt is the second easiest event. It is also my favorite. In this event, you use a jetpack to touch or go through various objects, then land on a predetermined platform. You can use two types of jets, fast or slow, and also you can change the camera angle to an overhead view. Controlling the rocketbelt takes some getting used to, because you will have to account for its momentum. Many times I've overshot a turn. The rocketbelt is by far the easiest craft to land, especially when you switch to the overhead view. This event is graded on three categories: Accuracy, Time, and Speed. If you land before touching all the objects, points will be lost.
The most difficult craft is first introduced in the third lesson. It is my least favorite, and can be very frustrating. The object of the Hang Glider event is to use a thermal to rise up the a predetermined height(or sometimes, a ring), and then land on a platform. It is difficult pick out exactly where the thermal is, although there is some wind billowing up, it not quite there. It is very near, but is easy to miss. This thing is even more difficult to land accurately than the skydiving event. You can flare to make a quick turn, but if you flare too long, you'll drop like a rock. If you don't flare immediately before landing, you'll crash. Hang Gliding is graded on three categories: Accuracy, Speed, and Time.
There are some hidden bonus games that can be played to help boost your score. These are triggered by landing on the moving platforms in Rocketbelt and Skydiving, and landing on the Rocketbelt/Skydiving platform while Hang Gliding. Each of the three crafts has its own bonus game. In one of them, you are a penguin that must dive into a pool. In the other two, you are a birdman. In one, you hop from platform to platform, and you fly in the other. Triggering a bonus stages garners an immediate 100 point score for the event(no matter what you did), plus any points attained in the bonus stage.
After the fourth lesson, the next stage is a Secret Command level. There is also one after the eighth lesson. The Secret Command level features a helicopter, with which you must make your way through enemy forces. The object is to reach and land on a helipad without getting shot down. This is the only level in which you can shoot. There are enemy SAMs firing at you, and you can use your missiles to get rid of them. The copter will crash if hit. You can ascend and descend vertically, and lean forward and backward to move in those directions. Once you land on the helipad, the stage is over. There are no points to worry about.
Overall, the game is easy to pick up and play, but gets challenging in a hurry. The game is fun, but the hanggliding can get annoying. The graphics look great for the time, especially the last two lessons, which take place at sunset and at night. The music is hit and miss, with great music for the Secret Command levels. However, the music for the Rocketbelt stage stages sounds like a guy saying "blah" over and over. Although the idea of of a flight sim with almost no shooting doesn't seem too interesting, chances are you'll get sucked right in. Pilotwings is definitely worth a play.
graphics: A- sound: C story: N/A challenge: A control: B+ fun: B overall: B+
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Post by NintendoNerds on May 16, 2008 14:30:28 GMT -5
WOW...amazing!! Coming right up...
{Pilotwings review completed}
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mignelli
Untouchable NintendoNerd
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Post by mignelli on May 19, 2008 14:04:17 GMT -5
good job!
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Post by Chris on May 20, 2008 15:23:03 GMT -5
By the way, Excitebike review coming tomorrow!
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Post by NintendoNerds on May 20, 2008 15:26:27 GMT -5
ahhhh...love that game!! Can't wait to see it
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Post by Classic Gamer Nerd on May 20, 2008 15:43:07 GMT -5
I might do a review on a game. Just let me get my facts straight on the game I do.
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Post by NintendoNerds on May 20, 2008 18:19:45 GMT -5
I might do a review on a game. Just let me get my facts straight on the game I do. Cool, which one did you have in mind? You seem very knowledgeable with the Mega Man series and Super Mario Bros. series.
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Post by Classic Gamer Nerd on May 20, 2008 19:02:22 GMT -5
I might do Rad Racer I & II and some other oddities. I might contribute other things for the Mario & Mega Man series
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mignelli
Untouchable NintendoNerd
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Post by mignelli on May 20, 2008 19:21:09 GMT -5
sweet! I cant wait to read these reviews!
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Post by Chris on May 21, 2008 15:15:00 GMT -5
Excitebike
Excitebike was released as a launch title for the Nintendo Entertainment System. It is notable for its design a track mode, which was groundbreaking at the time. In this game, you control a bike that races thorough tracks laden with hills and obstacles. Your goal is to get the fastest time possible. You can choose to race alone or with other bikes. The other bikes merely serve as obstacles.
There are five tracks in Excitebike, consisting of two laps apiece. Every track sports a different color. There are various pitfalls in each one, ranging from mud to speed bumps. There are also spots where you can instantly cool down your bike. If you manage to beat the third place time, you can move on to the next track.
The bike can be controlled in a number of ways. There are two gears, one fast, one slow. The downside of the fast gear is that you run the danger of overheating. Overheating will force your bike off the track for a second before you can continue. The slow gear is not as fast, but won't make the bike overheat. The bike can be moved up and down the track. When it is airborne, the bike can be tilted back and forth . This is essential to landing jumps. If your tilt is off, you'll crash. You can also hold back to execute a wheelie, which will allow you to pass speed bumps with ease.
The design a track mode is a great addition to the game. However, it is not very intuitive. There is a list of letters ranging from A to S, these represent all the parts in the game. It is a hard to remember which is which. Once a track is completed, it is fun to run through it a few times. Unfortunately, despite the presence of a save option, the tracks can't be saved. The track editor adds some replay value to the game.
The game is very challenging. While the first track is a breeze, the last three can be very difficult. There is almost no music to speak of in this game. There's a little intro theme and that's it. The sounds consists of various whirring sounds. The game looks fine for its age, although it looks very bland. Excitebike is good for a little diversion once in a while, but it isn't something I'd play for long periods of time. Overall, this is a fun game, but not a great game.
graphics:C- sound: D+ story: N/A challenge: B+ control: A- fun: B overall: B-
This may need a revision.
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Post by NintendoNerds on May 21, 2008 15:28:20 GMT -5
HA!! Awesome! I will add this tomorrow or the next day. Additionally, be looking for over 350 screenshots for SMB3 coming as well, thanks to ClassicGamer Great job guys...keep up the great work! @ninja: What exactly might need to be revised...the review or the ratings?
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Post by Chris on May 21, 2008 15:48:01 GMT -5
The review. I feel it could have been written a little better, and there are probably things I can add to it. I'll revise it tomorrow.
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mignelli
Untouchable NintendoNerd
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Posts: 919
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Post by mignelli on May 21, 2008 19:18:09 GMT -5
I think you did a bang up job of this review
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