Post by NintendoNerds on Oct 23, 2008 18:26:02 GMT -5
On Oct 21, 2008, 5:54pm, Tenser wrote:
Then I got to pick one heck of an amazing RPG/Adventure game that never got ported over to the states because of Nintendo's famous censorship. Translations are prevelant so it's not a problem.
It's a horror themed game by Capcom. You're this group of specialists who get locked in this old spooky mansion in the middle of nowhere. It has creepy music and monsters you must defeat like zombies. The game is focused on exploring the mansion as more and more rooms become open to you as you solve their puzzles using everyday items like keys, a lighter, candles, ropes and such. It's easy to get lost in this huge mansion with verandas, gardens and the mansion is littered with notes, paintings and a dairy that all slowly reveal the game's awesome, yet gruesome plot line. I wont spoil it for you. Even the little touches as the cut scene every time you open a door, watching it slowly creek open. Perfect game!
Resident Evil? Oh no, I'm talking about Sweet Home! That's right, Sweet Home is really Resident Evil for the NES. Capcom shows how deep it's RE roots go as even a note in the game reads: "...the mansion of residing evil!..."
So what are the differences between Sweet Home and Capcom's other game, Resident Evil? Sweet Home is an RPG, unlike RE. The house is littered with random encounters which pop up and are turn-based combat. In SH you control five characters forming and reforming parties of one to three characters per party. While the combat is just as easy in SH as in other turn-based combat games, SH itself is HARD! The ability to heal is limited, character death is permanent, and inventory storage its extremely limited. Each character can carry up to four items, one of which is their special tool and another is a weapon. That leaves only two empty inventory slots per character. A lot of the game's difficulty comes from having the right characters at the right place with the right items on hand. Navigation is difficult if you don't map it out. And to make matters worse there are other things that can completely screw over your game. Many status ailments will leave a character stranded until the can become cured such as needing Akiko to use his special tool "+ Kit" to heal ailments or being pulled up from a pit by another character if they have a rope. But that's not the only hurdle! Blue roaming spirits that can't be defeated can sometimes whisk a character off to a random place in the mansion as can some enemies' attacks. Seven work days it took me to finally beat this friggin' thing without a guide.
Oh the utter torture! Its a great thing this game wasn't ported to the US as it would be impossible with the censorship issues. The plot line itself is quite vile when revealed and the game features what can only be labeled as the most gruesome death cut scene possible with 8-bit graphics. Sweet Home has won a place in my heart and my top ten NES games list. You must try this game.
Then I got to pick one heck of an amazing RPG/Adventure game that never got ported over to the states because of Nintendo's famous censorship. Translations are prevelant so it's not a problem.
It's a horror themed game by Capcom. You're this group of specialists who get locked in this old spooky mansion in the middle of nowhere. It has creepy music and monsters you must defeat like zombies. The game is focused on exploring the mansion as more and more rooms become open to you as you solve their puzzles using everyday items like keys, a lighter, candles, ropes and such. It's easy to get lost in this huge mansion with verandas, gardens and the mansion is littered with notes, paintings and a dairy that all slowly reveal the game's awesome, yet gruesome plot line. I wont spoil it for you. Even the little touches as the cut scene every time you open a door, watching it slowly creek open. Perfect game!
Resident Evil? Oh no, I'm talking about Sweet Home! That's right, Sweet Home is really Resident Evil for the NES. Capcom shows how deep it's RE roots go as even a note in the game reads: "...the mansion of residing evil!..."
So what are the differences between Sweet Home and Capcom's other game, Resident Evil? Sweet Home is an RPG, unlike RE. The house is littered with random encounters which pop up and are turn-based combat. In SH you control five characters forming and reforming parties of one to three characters per party. While the combat is just as easy in SH as in other turn-based combat games, SH itself is HARD! The ability to heal is limited, character death is permanent, and inventory storage its extremely limited. Each character can carry up to four items, one of which is their special tool and another is a weapon. That leaves only two empty inventory slots per character. A lot of the game's difficulty comes from having the right characters at the right place with the right items on hand. Navigation is difficult if you don't map it out. And to make matters worse there are other things that can completely screw over your game. Many status ailments will leave a character stranded until the can become cured such as needing Akiko to use his special tool "+ Kit" to heal ailments or being pulled up from a pit by another character if they have a rope. But that's not the only hurdle! Blue roaming spirits that can't be defeated can sometimes whisk a character off to a random place in the mansion as can some enemies' attacks. Seven work days it took me to finally beat this friggin' thing without a guide.
Oh the utter torture! Its a great thing this game wasn't ported to the US as it would be impossible with the censorship issues. The plot line itself is quite vile when revealed and the game features what can only be labeled as the most gruesome death cut scene possible with 8-bit graphics. Sweet Home has won a place in my heart and my top ten NES games list. You must try this game.